So I'm trying to clone the Unreal Engine from GitHub and setup on OSX Mojave and when running the GenerateProjectFiles.command file as part of the setup, I get the following error:
ERROR: UnrealBuildTool Exception: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs
I do have a folder called MacOSX.sdk in a different directory, but when I try to create a symlink to it in the directory that Unreal is searching for, I get this following error instead:
ERROR: UnrealBuildTool Exception: Unable to find installed MacOS SDK on remote agent.
It seems like I'm missing the correct version of the MacOSX.sdk that Unreal needs but I'm not sure what that is. I know you get it when you install XCode, but I have both XCode 10.1 and XCode 9.4 with command line tools installed and still no luck.
What am I missing here?