I'm using Adobe Animate to create a simple HTML5 Canvas animation that has stars animating randomly in the background. I have 10 stars named star1 - star10 as I want to only have 10 of them playing in specific places. I've been trying to create a function that will loop, pick a random number from 1-10 then play that movieclip.
This is my current code:
setInterval(function(){
var myNum = Math.round(Math.random() * 10) + 1;
thisMc = this["star" + myNum];
thisMc.play();
}, 800);
The function is looping and is picking a random number between 1-10, but I just can't get it to play the movieclip. When I use this["star" + myNum]; it comes back as unidentified, but if I use ["star" + myNum]; then it comes back as ["star1"]. I'm not sure how to get the code to compile the actual movieclip name and to play it.