sorry for taking your time, I'm having trouble packaging my game for Windows with. It didn't work with Visual Studio 2017 and neither with 2015. Problematic part of my Output Log: (The bold lines are Errors, and the others are Messages)
UATHelper: Packaging (Windows (64-bit)): LINK : fatal error LNK1104: cannot open file 'X:\MyGame\Binaries\Win64\MyGame.exe'
UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: X:\MyGame\Binaries\Win64\MyGame.pdb
PackagingResults: Error: UBT ERROR: Failed to produce item: X:\MyGame\Binaries\Win64\MyGame.pdb
UATHelper: Packaging (Windows (64-bit)): Total build time: 26.35 seconds (Local executor: 0.00 seconds)
UATHelper: Packaging (Windows (64-bit)): Took 26.7634315s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MyGame Win64 Development -Project=X:\MyGame\MyGame.uproject X:\MyGame\MyGame.uproject -NoUBTMakefiles -remoteini="X:\MyGame" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.11.28-15.33.44.txt'
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\MyPC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
PackagingResults: Error: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MyGame Win64 Development -Project=X:\MyGame\MyGame.uproject X:\MyGame\MyGame.uproject -NoUBTMakefiles -remoteini="X:\MyGame" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'U nrealBuildTool-2018.11.28-15.33.44.txt'
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Window 'Output Log' being destroyed
I would really appreciate your help. Thank you very much.