I'm trying to use OpenGL ES 3.0 for Android Instant Apps, but GL_VERSION
returns OpenGL ES 2.0 Instant Apps
, which means it only supports OpenGL ES 2.0 (and 2.0 Ext).
Is there any way to use OpenGL ES 3.0?
I've tried <uses-feature android:glEsVersion="0x00030000" android:required="true" />
but it didn't work.
Or anyone know any official documents about Android Instant Apps runtime environments?
If I built my app as normal apk with <uses-feature android:glEsVersion="0x00030000" android:required="true" />
, GL_VERSION
returns OpenGL ES 3.2 v1.r12p1-03dev0.228ab63cced004f840e7dd47b762a1d0
as I expected.
I'm testing this with Samsung Galaxy S7 edge (Android 7.0).