I'm trying to build code on an older iOS devices that have arm6 processors and support for only OpenGL ES 1.1. The function glBlendFuncSeparate crashes. I found this post on stackoverflow -
iPhone OpenGL ES missing functions should be there - glBlendFuncSeparate etc
So I added the OES to the end of the function and it still crashes. I've double checked to make sure I am including OpenGLES/ES1/glext.h and I am.
Does anyone know what the deal is with this? Is this function supported in OpenGLES 1.1 on iOS? If so, how do you use it?