With reference to this programming game I am currently building.
I am using WPF to animate canvases, and I am using the BeginAnimation
method to translate (move) a canvas across another canvas.
With the BeginAnimation, I need to specify the From
and To
coordinates for both x and y, and this is the method I am using this like such:
//X
Animator_Body_X.From = Translate_Body.X; //Current x-coordinate
Animator_Body_X.To = //The end X-coordinate
Translate_Body.BeginAnimation(TranslateTransform.XProperty, Animator_Body_X);
//Y
Animator_Body_Y.From = Translate_Body.Y; //Current y-coordinate
Animator_Body_Y.To = //The end Y-coordinate
Translate_Body.BeginAnimation(TranslateTransform.YProperty, Animator_Body_Y);
Now the canvas needs to be translated using a given angle, which I have available from the method.
So my question is, given the angle (0-359) the canvas is currently rotated at, starting x and y coordinates (of where the canvas is currently situated) and distance (in px), how do I calculate to end coordinates? ie to where the canvas will finally be translated to.
alt text http://img244.imageshack.us/img244/4794/canvastranspositionmi5.jpg
In the above image, I have drawn an example of what I want to achieve.
Suppose the canvas (solid-border box) has a current heading (angle) of 130 degrees, and it needs to be translated (following a path down that angle; ie depending on where it is currently facing) by 200 pixels...what will be the new coordinates (where it will stop animating: dashed-border box) of the canvas? How do I calculate these new coordinates of where it will stop?
[UPDATE] Solution:
Thanks to the help of both Andy and Cameron, it is finally working as intended.
And here is the working code:
double headingRadians = Heading * (Math.PI / 180);
Animator_Body_X.From = Translate_Body.X;
Animator_Body_X.To = Math.Sin(headingRadians) * pix + Translate_Body.X;
Translate_Body.BeginAnimation(TranslateTransform.XProperty, Animator_Body_X);
Animator_Body_Y.From = Translate_Body.Y;
Animator_Body_Y.To = ((Math.Cos(headingRadians) * pix) * -1) + Translate_Body.Y;
Translate_Body.BeginAnimation(TranslateTransform.YProperty, Animator_Body_Y);