We were able to successfully compile our iOS and Android App, Nov 9 in the morning. We compile using: cd android; ./gradlew assembleRelease
Between then and now (Nov 14) we added a couple typo-fix commits and when we compiled, the iOS app compiles fine, and the Android app will not compile.
Reverting to the commit where the Android app last built and attempting to recompile also fails.
Nothing in our user code has changed… so why won't the Android app compile?
I tried Googling for answers, couldn't find any solutions. I tried the below command to clear the cache, and I even tried restarting my laptop.
rm -rf $TMPDIR/react-* && rm -rf $TMPDIR/haste-map-react-native-packager-* && rm -rf $TMPDIR/metro-bundler-cache-* && watchman watch-del-all && rm -rf ios/build && rm -rf node_modules/ && yarn cache clean && yarn install && yarn start --reset-cache
Below is the error output and the build.gradle files if they help.
I'm happy to do any suggested troubleshooting added in a comment.
Compile Output with Error
.
.
snip
.
.
:app:generateReleaseResValues UP-TO-DATE
:app:processReleaseGoogleServices
Parsing json file: /Users/beau/Development/kip/kip-mobile-app/android/app/google-services.json
:app:generateReleaseResources
:app:mergeReleaseResources
:app:bundleReleaseJsAndAssets
Scanning folders for symlinks in /Users/beau/Development/kip/kip-mobile-app/node_modules (15ms)
Scanning folders for symlinks in /Users/beau/Development/kip/kip-mobile-app/node_modules (15ms)
Loading dependency graph, done.
warning: the transform cache was reset.
bundle: Writing bundle output to: /Users/beau/Development/kip/kip-mobile-app/android/app/build/intermediates/assets/release/index.android.bundle
bundle: Done writing bundle output
bundle: Copying 21 asset files
bundle: Done copying assets
:app:processReleaseManifest UP-TO-DATE
:app:processReleaseResources
/Users/beau/Development/kip/kip-mobile-app/android/app/build/intermediates/manifests/full/release/AndroidManifest.xml:47: AAPT: No resource identifier found for attribute 'appComponentFactory' in package 'android'
/Users/beau/Development/kip/kip-mobile-app/android/app/build/intermediates/manifests/full/release/AndroidManifest.xml:47: error: No resource identifier found for attribute 'appComponentFactory' in package 'android'
:app:processReleaseResources FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:processReleaseResources'.
> com.android.ide.common.process.ProcessException: Failed to execute aapt
myApp/android/build.gradle
// Top-level build file where you can add configuration options common to all sub-projects/modules.
// Remove override once fixed: https://developers.facebook.com/support/bugs/260814197942050/
def versionOverrides = [
"com.facebook.android:facebook-android-sdk": "4.37.0",
]
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.2.3'
// Firebase SDK
classpath 'com.google.gms:google-services:4.0.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
maven { url "https://jitpack.io" }
maven { url "https://maven.google.com" }
mavenLocal()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
}
configurations.all {
resolutionStrategy.eachDependency { DependencyResolveDetails details ->
def overrideVersion = versionOverrides[details.requested.group + ":" + details.requested.name]
if (overrideVersion != null && details.requested.version != overrideVersion) {
details.useVersion overrideVersion
}
}
}
}
ext {
compileSdkVersion = 26
buildToolsVersion = "26.0.1"
minSdkVersion = 16
targetSdkVersion = 26
supportLibVersion = "26.1.0"
// googlePlayServicesVersion = "<Your play services version>" // default: "+"
// firebaseVersion = "<Your Firebase version>" // default: "+"
}
myApp/android/app/build.gradle
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 26
buildToolsVersion "26.0.1"
defaultConfig {
applicationId "com.hellokip.app"
minSdkVersion 16
targetSdkVersion 26
versionName "2.1.4" // human readable / app store / semver
versionCode 2010411 // code based version - (major, minor, bug, build as "(0)0 00 00 00")
ndk {
abiFilters "armeabi-v7a", "x86"
}
multiDexEnabled true
}
signingConfigs {
release {
if (project.hasProperty('KIP_RELEASE_STORE_FILE')) {
storeFile file(KIP_RELEASE_STORE_FILE)
storePassword KIP_RELEASE_STORE_PASSWORD
keyAlias KIP_RELEASE_KEY_ALIAS
keyPassword KIP_RELEASE_KEY_PASSWORD
}
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:26.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
// react-native-push-notifications
compile project(':react-native-push-notification')
compile 'com.google.firebase:firebase-core:16.0.0'
compile project(':react-native-fbsdk')
compile project(':react-native-branch')
compile project(':bugsnag-react-native')
// Intercom
compile 'io.intercom.android:intercom-sdk-base:5.+'
compile 'io.intercom.android:intercom-sdk-fcm:5.+'
// Additional Config
compile project(':tipsi-stripe')
compile project(':react-native-picker')
compile project(':react-native-svg')
compile project(':react-native-device-info')
compile project(':react-native-intercom')
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
Update! Found a fix (hack?) …but not 100% sure why it works.
I was following random leads and came across the OneSignal Gradle Plugin (which automatically fixes and notifies you of required changes to make the OneSignal SDK compatible with your app).
After following the setup steps I tried to compile again using:
cd android; ./gradlew assembleRelease
And the app successfully builds! But why/how/what?
I see that I can add the --info
flag when compiling to "to see log entries of version overrides being applied."
As much as I want to know how and why… I'm happy to add this plugin and move on at the current level of abstraction.