So I just began to try my hand at emulation after years of putting it off and not knowing where to start and I have managed to successfully write my first emulator! Now I am organizing my code in so that I can reuse the code to emulate other systems. I've been toying with the idea of having a shared frontend "platform handler" of sorts that I will compile as my executable whereas I will compile my emulated system code into dlls that the platform handler will use to identify what is available and instantiate from. This would allow me to separate my code into different projects and to leave the option open of using a bulkier front-end with more features or a streamlined "game only" and to share the same dlls between them rather than make two different solutions.
I know how to compile dlls vs executables but I don't know how to link the executable to the custom dll in such a way that I can instantiate a class from it. I'm not even sure what I'm trying to do is technically possible. Do the dll classes need to be static? I've never coded anything like this before or even done much with custom dlls so any help or ideas would be appreciated. I'm using Visual C++ 2010 by the way. Thanks in advance for any advice anyone may have.