This is related to a question i posted earlier.I am still stuck on it.Heres a description.I am creating a quiz app.It has a toolbar whose buttons are to be created dynamicaly each time the user clicks a button.I did it using a method which adds three buttons into an arrray, then uses a for loop to check the number of choices the question has and then create and add a button to the array for each choice.Later i use
[toolbar setitems:tempArray];
to add the buttons
But while doing this i am running into memory leaks.The app crashes after 200 questions.I found using instruments that the leaks were in button creation area.But after doing many experiments im at a loss about what to do.
I also have another question
Is there a way to find out the retain count of objects created by built in methods in iphone sdk.Specificaly,
1)Does NSMutableArray's addobject method increase the retain count of the added object 2)Is [[toolbar items] release] likely to cause trouble if i am intending to release the customBarButtonItem objects stored in it?
because wile playing with these options , the app either crashes immediately or the changes have no effect on the reported leaks
heres the code.Its got a lot of comment lines which are options i tried
- (void)CreateButtons{
UIToolbar *tempToolBar=[[UIToolbar alloc] ]
numberOfChoices=0;//set number of choice buttons at present to 0
NSMutableArray *tempItems=[[NSMutableArray alloc] init];//Array for holding the buttons
Question *question=[currentQuestion question];
NSString *answer=[question answerOptions];
int numericAnswer=0;
numericAnswer=[answer characterAtIndex:0];
//see if its a number or a character
if (numericAnswer > 96) { // its a character
int choice;
for (choice=97; choice <=numericAnswer ; choice ++) {
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setBackgroundImage:[UIImage imageNamed:@"gembtnblu.png"] forState:UIControlStateNormal];
button.frame = CGRectMake(0, 0, TOOLBAR_BUTTON_WIDTH , TOOLBAR_BUTTON_HEIGHT);
[button setTitle:[NSString stringWithFormat:@"%c",(char)choice] forState:UIControlStateNormal];
[button setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];
[button addTarget:self action:@selector(ChoiceButtonTouched:) forControlEvents:UIControlEventTouchUpInside];
[button setTag:choice];
UIBarButtonItem *customBarItem = [[UIBarButtonItem alloc] initWithCustomView:button];
if (isReviewing == TRUE) {
customBarItem.customView.userInteractionEnabled=FALSE;
}
//Add button to the array
[tempItems addObject:customBarItem];
//release buttons
[customBarItem release];
numberOfChoices++;
}
}
else {
int choice;
for (choice=49; choice<=numericAnswer; choice ++) {
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setBackgroundImage:[UIImage imageNamed:@"gembtnblu.png"] forState:UIControlStateNormal];
button.frame = CGRectMake(0, 0, TOOLBAR_BUTTON_WIDTH , TOOLBAR_BUTTON_HEIGHT);
[button setTitle:[NSString stringWithFormat:@"%c",choice] forState:UIControlStateNormal];
[button setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];
[button addTarget:self action:@selector(ChoiceButtonTouched:) forControlEvents:UIControlEventTouchUpInside];
[button setTag:choice];
UIBarButtonItem *customBarItem = [[UIBarButtonItem alloc] initWithCustomView:button];
//Add button to the array
[tempItems addObject:customBarItem];
if (isReviewing == TRUE) {
customBarItem.customView.userInteractionEnabled=FALSE;
}
//release buttons
[customBarItem release];
numberOfChoices++;
}
}
//load the image
UIButton *previousButton = [UIButton buttonWithType:UIButtonTypeCustom];
[previousButton setBackgroundImage:[UIImage imageNamed:@"prev.png"] forState:UIControlStateNormal];
[previousButton addTarget:self action:@selector(PreviousClicked:) forControlEvents:UIControlEventTouchUpInside];
previousButton.frame = CGRectMake(0, 0, TOOLBAR_BUTTON_WIDTH , TOOLBAR_BUTTON_HEIGHT);
UIBarButtonItem *customBarItem6 = [[UIBarButtonItem alloc] initWithCustomView:previousButton];
//[previousButton release];
self.prevButton=customBarItem6;
UIButton *nextButton= [UIButton buttonWithType:UIButtonTypeCustom];
[nextButton setBackgroundImage:[UIImage imageNamed:@"nex.png"] forState:UIControlStateNormal];
[nextButton addTarget:self action:@selector(nextClicked:) forControlEvents:UIControlEventTouchUpInside];
nextButton.frame = CGRectMake(0, 0, TOOLBAR_BUTTON_WIDTH, TOOLBAR_BUTTON_HEIGHT);
UIBarButtonItem *customBarItem7 = [[UIBarButtonItem alloc] initWithCustomView:nextButton];
//[nextButton release];
//Use this to put space in between your toolbox buttons
UIBarButtonItem *flexItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil];
[tempItems addObject:flexItem];
[tempItems addObject:customBarItem6];
[tempItems addObject:customBarItem7];
//release buttons
[customBarItem6 release];
[customBarItem7 release];
[flexItem release];
//NSArray *items=[[NSArray alloc] initWithArray:(NSArray *)tempItems];
//[tempItems release];
//add array of buttons to toolbar
//if([[toolbar items] count]>0)
// { // [[toolbar items] release]; // } [toolbar setItems:tempItems animated:YES]; //[items release]; //[self.view addSubview:toolbar]; if(isReviewing == FALSE && isPractice == FALSE) {
prevButton.enabled=FALSE;
}
//[toolbar bringSubviewToFront:customBarItem6.customView];
}
toolbar is created via ib
Yeah its a lot of code but it just creates buttons based on number of choices for a question.The two for loops are similar exept one puts a,b,c,d on the buttons while the other one puts 1,2,3,4.....In addition three buttons are created.One for next, previous and a flex item .This method is is called each time the user clicks teh next button.