struct Person {
string FirstName;
string LastName;
};
class Builder {
public:
Person Builder::Build() {
Person person;
person.FirstName = "FirstName";
person.LastName = "LastName";
return person;
};
};
When I compile this it gives me the below error:
'return' - structure have objects and cannot be copied.
I just need to create a struct or class object and return it, I don't want to do any copying.
I tried using & and * combinations but didn't work. I tried with a class instead of struct and it didn't work either.
I also tried with class as shown below:
class Person {
public:
string FirstName;
string LastName;
};
class Builder {
public:
Person* Build() {
Person person;
person.FirstName = "FirstName";
person.LastName = "LastName";
return &person;
};
};
int OnInit()
{
Builder builder;
Person* person = builder.Build();
string firstName = person.FirstName;
return(INIT_SUCCEEDED);
}
And it gives me invalid pointer access when accessing person.FirstName in the OnInit() method at runtime.