In my application (.NET Framework 4.5) I'm rendering some RDLC reports (50-60) in order to export them to a single PDF.
Unfortunately there seems to be a big memory leak, basically every LocalReport
never gets disposed.
This is my code:
public void ProcessReport(ReportDataSource[] reportDS, string reportPath)
{
const string format = "PDF";
string deviceInfo = null;
string encoding = String.Empty;
string mimeType = String.Empty;
string extension = String.Empty;
Warning[] warnings = null;
string[] streamIDs = null;
Byte[] pdfArray = null;
using (var report = new LocalReport())
{
report.EnableExternalImages = true;
report.ReportEmbeddedResource = reportPath;
report.Refresh();
foreach (var rds in reportDS)
{
report.DataSources.Add(rds);
}
report.Refresh();
try
{
pdfArray = report.Render(format, deviceInfo, out mimeType, out encoding,
out extension, out streamIDs, out warnings);
}
catch (Exception ex)
{
Console.WriteLine(ex.InnerException.Message);
throw;
}
report.ReleaseSandboxAppDomain();
report.Dispose();
//Add pdfArray to MemoryStream and then to PDF - Doesn't leak
}
}
I found the memory leak just by looking to Visual Studio memory panel, every time report.Render
get's called it add 20-30mb and they never go down until I close the application. I'm sure that using the MemoryStream
is not the issue because even if commented I still get 200mb-250mb in memory that never get released. This is bad because after running this application like 3-4 times it reaches >1GB until it doesn't even run anymore. I also tried to manually call the GarbageCollector
but didn't work. The application is 32 bit.
What can I do to fix this ?