The only effect AudioUnit on iOS is the "iTunes EQ", which only lets you use EQ pre-sets. I would like to use a customized eq in my audio graph
I came across this question on the subject and saw an answer suggesting using this DSP code in the render callback. This looks promising and people seem to be using this effectively on various platforms. However, my implementation has a ton of noise even with a flat eq.
Here's my 20 line integration into the "MixerHostAudio" class of Apple's "MixerHost" example application (all in one commit):
https://github.com/tassock/mixerhost/commit/4b8b87028bfffe352ed67609f747858059a3e89b
Any ideas on how I could get this working? Any other strategies for integrating an EQ?
Edit: Here's an example of the distortion I'm experiencing (with the eq flat): http://www.youtube.com/watch?v=W_6JaNUvUjA