I have a system, that has an actor per user. Users send messages rarely, but when they do, they send usually not only one, but few.
Currently, I have a map, where I store persistenceId -> ActorRef
. When I'm receiving a new message for an actor, I look into the map, if there is an ActorRef, I use it. If it is missing, I create it and put it into the map. For sure I don't want to have 2 instances of same persistence actor at the same time. Also, I don't want to create and destroy the actor for each message, as recovery could take some time.
I feel there should be some cleaner way of "locating or creating" an actor. Something like actorSystem.getOrCreate(persistenceId, props)
. I thought that sharding might help me with that, but I couldn't find an exact example of this. Also, I know there is actorSelection
, which has downsides:
- using it in too many places, with hardcoded paths that are tricky to maintain
- using it to send too many messages as it has a performance cost
So basically the question is what is the best way of locating persistence actor within one service if I actor persistenceId is userId. If I decide to use sharding, then it will be 1 shard per actor. Is this ok?