I am trying to use a ps4 controller with a raspberry pi to generate inputs. I have sucessfully connected the controller and when i try and run the following code found on the pygame website everything is working fine.
import pygame
BLACK = ( 0, 0, 0)
WHITE = ( 255, 255, 255)
class TextPrint:
def __init__(self):
self.reset()
self.font = pygame.font.Font(None, 20)
def print(self, screen, textString):
textBitmap = self.font.render(textString, True, BLACK)
screen.blit(textBitmap, [self.x, self.y])
self.y += self.line_height
def reset(self):
self.x = 10
self.y = 10
self.line_height = 15
def indent(self):
self.x += 10
def unindent(self):
self.x -= 10
pygame.init()
size = [500, 700]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("My Game")
done = False
clock = pygame.time.Clock()
pygame.joystick.init()
textPrint = TextPrint()
while done==False:
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done=True # Flag that we are done so we exit this loop
JOYBUTTONUP JOYHATMOTION
if event.type == pygame.JOYBUTTONDOWN:
print("Joystick button pressed.")
if event.type == pygame.JOYBUTTONUP:
print("Joystick button released.")
screen.fill(WHITE)
textPrint.reset()
joystick_count = pygame.joystick.get_count()
textPrint.print(screen, "Number of joysticks: {}".format(joystick_count) )
textPrint.indent()
for i in range(joystick_count):
joystick = pygame.joystick.Joystick(i)
joystick.init()
textPrint.print(screen, "Joystick {}".format(i) )
textPrint.indent()
name = joystick.get_name()
textPrint.print(screen, "Joystick name: {}".format(name) )
axes = joystick.get_numaxes()
textPrint.print(screen, "Number of axes: {}".format(axes) )
textPrint.indent()
for i in range( axes ):
axis = joystick.get_axis( i )
textPrint.print(screen, "Axis {} value: {:>6.3f}".format(i, axis) )
textPrint.unindent()
buttons = joystick.get_numbuttons()
textPrint.print(screen, "Number of buttons: {}".format(buttons) )
textPrint.indent()
for i in range( buttons ):
button = joystick.get_button( i )
textPrint.print(screen, "Button {:>2} value: {}".format(i,button) )
textPrint.unindent()
hats = joystick.get_numhats()
textPrint.print(screen, "Number of hats: {}".format(hats) )
textPrint.indent()
for i in range( hats ):
hat = joystick.get_hat( i )
textPrint.print(screen, "Hat {} value: {}".format(i, str(hat)) )
textPrint.unindent()
textPrint.unindent()
pygame.display.flip()
clock.tick(20)
pygame.quit ()
So yeah when i run the above code everything works fine, however i didn't want to generate a game at all, and i'm only interested in getting the inputs from the d pad or the hats. in order to do this i wrote my own code based off the code above
import pygame
pygame.joystick.init()
while True:
joystick = pygame.joystick.Joystick(0)
joystick.init()
hat = joystick.get_hat(0)
print(str(hat))
When i run the above code it runs and there are no syntax errors, however it continuously prints(0,0) regardless of what buttons of the d-pad i have pressed. The controller is still connected, which suggests to me that for some reason my new code isn't recieving inputs.
Thank you for taking the time to read this long post, any help would be much appreciated.
Kind regards