I'm working on an app that downloads and processes an .obj extraction from Forge to a Unity client, but not all models will have the same world axes and thus will be oriented improperly for models with different axes than Unity's world space.
My current solution has been to use the metadata generated by the Forge viewer to get the world axes (via a custom extension) so I can translate the .obj data into Unity space, but I would like to be able to do this without requiring the user to open the Forge viewer first.
My question is whether there is some other place in the Forge API I can look to get this information or if there's some way to generate these values from the .obj data itself that I'm not aware of.