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I got 3D model from my graphic designer on .dae file format. When I was trying to open this model in the Xcode – the Xcode app was crashed. After I see this problem, my graphic designer tried to convert 3D model from .fbx and .c4d to .dae with different methods, but it's not helped. We used 3ds Max, Blender, Cinema4d for converting to .dae file format.

I need to use this 3D model for ARKit project.

enter image description here

This is our model look in MacBook Preview on video

Correct 3D model on .fbx format.

enter image description here

Andy Jazz
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HardCoder
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  • Give me a link to your 3D model (thru file sharing service) and I'll try to convert it into `.dae` format. – Andy Jazz Oct 26 '18 at 13:21
  • I'm sorry. But i can't give you link to 3d model. Because, It's commercial 3d model and i have not permission from owner. Can you explain how do you will export 3d model on .dae? – HardCoder Oct 29 '18 at 09:58
  • I have new information. This 3d model use mixamo stucture bones from web-service mixamo.com. My problem is related to the unreadable structure from misato on Xcode. – HardCoder Oct 29 '18 at 10:02
  • Ok, this changes the game. – Andy Jazz Oct 29 '18 at 10:05
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    I remove bones from 3d model in Cinema4d, after export on .dae format. Model is show correctly without any problems, but without animation. – HardCoder Oct 29 '18 at 10:06
  • Right now, I found a solution to my problem on this site.[Animating a 3D model in AR with ARKit and Mixamo](https://blog.pusher.com/animating-3d-model-ar-arkit-mixamo/) – HardCoder Oct 29 '18 at 10:08
  • Yep, this is a good post. I read it a year ago. – Andy Jazz Oct 29 '18 at 10:11
  • Sorry, ArGeo.My english is not good. – HardCoder Oct 29 '18 at 10:13
  • It's ok, don't worry. )) – Andy Jazz Oct 29 '18 at 10:14
  • Let us [continue this discussion in chat](https://chat.stackoverflow.com/rooms/182716/discussion-between-akbako-and-argeo). – HardCoder Oct 29 '18 at 10:57
  • I think its a bug from Mojave because if you want to open in finder look like a buggy image, we need to wait to apple fix this – Fabio Dec 10 '18 at 17:18

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