I am totally new in C++ and starting with creating a simple dll and console app that tests the dll
. The dll
plugin afterwards should work on x86 machines (diag tools, ECU or PLC). The samples given to me that I fallow the same structure exports dll function as __sdcall. so my helloWorld project looks like:
plugin.dll
-----------
plugin.h
#pragma once
#include "types.h"
#define EXPORT extern "C" __declspec (dllexport)
EXPORT S32 WINAPI Greetings(string *str);
plugin.cpp
#include "plugin.h"
#include "types.h"
S32 __stdcall Greetings(string *str){*str = "Hello From Plugin!"; return -1;}
and the console app looks like: (both are in same solution, project/properties/cc++/adnvances/callingConvention = __cdecl (/Gd)
)
VS settings - Solution configuration=debug, Solution Platforms=x86
main.cpp
HMODULE DllHandler = ::LoadLibrary(L"plugin.dll");
string greetingText;
typedef U32(*Type)(string*);
Type greetings = reinterpret_cast<Type>(GetProcAddress(DllHandler, "Greetings"));
greetings(&greetingText);
cout << greetingText << endl;
Now, without plugin.def
the GetProcAddress(DllHandler, "Greetings")
returns null (0x000000) with the plugin.def (alongside with EXPORT) I get the Greetings
with decoration plugin.dll!Greetings@4
the call will succeed but get
Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention.
also no casting with naming convention is allowed.
I red many posts about __cdecl
__stdcall
but mostly explaining the assembly level that who cleans the stack, or using either .def
or extern "C"
with export.
I totally got lost in naming convention and mangling in C++. is related to local project setting or the dll will run on all environments? specially in this sample project how should I handle it?