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Running equations of motion within pymunk is pretty easy, but once I have to draw it in a window I get a little confused. How would you set up a simple equation of motion (force linearly depends on x position, for example) within the @window.event section of the program that runs the equations of motion while updating the window with the positions and shapes of the bodies?

Anonymous coward
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    Can you post anything that you have tried so far? – Anonymous coward Oct 22 '18 at 16:19
  • https://stackoverflow.com/questions/52935271/how-do-i-assign-values-to-a-variable-with-a-schedule-function-in-pyglet Here's an example of a very related question I've asked with a simple example – physicsisphun Oct 22 '18 at 18:07
  • Consider also adding the `python` tag to that question to get more views. The ones you added have relatively little activity. – Anonymous coward Oct 22 '18 at 19:44
  • The question, as it is written now, probably only appeals to a a very niche group of people. And your related question isn't exactly related, it's more of a typo question / missunderstanding of fundamentals. Where this sounds a bit more complicated, so getting the code you're trying to work with might help us. – Torxed Oct 23 '18 at 07:31

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