I'm experimenting with SurfaceView and creating simple animations with it, I don't understand why my animation (changins screen color from black to white) is working here (without using SurfaceHolder.Callback)
public class MySurface extends SurfaceView {
private boolean playing = true;
private int counter = 0;
public MySurface(Context context){
super(context);
new Anim().start();
}
private class Anim extends Thread {
@Override
public void run() {
while (playing) {
try {
sleep(1000);
draw();
counter++;
} catch (Exception e){
e.printStackTrace();
}
}
}
private void draw() {
SurfaceHolder holder = getHolder();
Canvas canvas = holder.lockCanvas();
if (canvas != null) {
if (counter % 2 == 0) {
canvas.drawColor(Color.WHITE);
} else
canvas.drawColor(Color.BLACK);
holder.unlockCanvasAndPost(canvas);
}
}
}
}
But it's not working here, what's the difference? I think it might be caused by calling .run() instead of .start()
public class MySurface extends SurfaceView implements SurfaceHolder.Callback {
Anim anim;
private boolean playing = true;
private int counter = 0;
public MySurface(Context context){
super(context);
}
// all Callbacks are overrided i didn add them to make code easier to read
@Override
public void surfaceCreated(SurfaceHolder surfaceHolder) {
anim = new Anim();
anim.run();
}
private class Anim extends Thread {
@Override
public void run() {
while (playing) {
try {
sleep(1000);
draw();
counter++;
} catch (Exception e){
e.printStackTrace();
}
}
}
private void draw() {
SurfaceHolder holder = getHolder();
Canvas canvas = holder.lockCanvas();
if (canvas != null) {
if (counter % 2 == 0) {
canvas.drawColor(Color.WHITE);
} else
canvas.drawColor(Color.BLACK);
holder.unlockCanvasAndPost(canvas);
}
}
}
}
EDIT: I forgot to add getHolder().addCallback(this) that caused the issue.
Could someone still point out the differnces between those two methods and tell which one is better?
EDIT2: anim.start() was also needed