I have a couple of IMUs (rotation devices), I'm trying to attach them on fingers and make a glove. I get confused because I don't have a good way to think about rotation in the physical and virtual world.
Right now, the way I'm thinking about it is that, in the physical world, there is a world coordinate (XYZ). The IMU's rotation quaternion is probably based on that. I'm also thinking that each IMU has slightly different physical world coordinate from one other (because they give slightly different quaternion values when they point the same direction). In the virtual world, each IMU has another virtual world coordinate system.
I'm confusing that maybe it's just one coordinate system that cannot be separated as world or virtual? I'm not sure how to think about all of this and it makes it hard to ask questions.
Please tell me which concepts/terminologies I need to understand to gain intuition about how to think rotations in the physical and virtual world.
The motivation? I am trying to calibrate my glove (each finger has one IMU, the palm has one IMU) so that it shows correct hand model in the Unity scene. But it's hard to wrap my head around it.