I have written most of the code to handle incoming packets for my server. The format for packets is always int/int/int/string/string, and the first int is the size of the packet. I need to figure out some way to check and see if the entire packet arrived or if I need to wait for more pieces to come in, however with the way I have written my code, I can't think of a good way. Any help would be great as my brain is probably overthinking this.
private void ReadClientPacket(object client)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
while (true)
{
try
{
int packetsize;
// Create a new Packet Object and fill out the data from the incoming TCP Packets
RCONPacket packet = new RCONPacket();
using (BinaryReader reader = new BinaryReader(clientStream))
{
// First Int32 is Packet Size
packetsize = reader.ReadInt32();
packet.RequestId = reader.ReadInt32();
packet.ServerDataSent = (RCONPacket.SERVERDATA_sent)reader.ReadInt32();
Console.WriteLine("Packet Size: {0} RequestID: {1} ServerData: {2}", packetsize, packet.RequestId, packet.ServerDataSent);
// Read first and second String in the Packet (UTF8 Null Terminated)
packet.String1 = ReadBytesString(reader);
packet.String2 = ReadBytesString(reader);
Console.WriteLine("String1: {0} String2: {1}", packet.String1, packet.String2);
}
switch (packet.ServerDataSent)
{
case RCONPacket.SERVERDATA_sent.SERVERDATA_AUTH:
{
ReplyAuthRequest(packet.RequestId, clientStream);
break;
}
case RCONPacket.SERVERDATA_sent.SERVERDATA_EXECCOMMAND:
{
ReplyExecCommand();
break;
}
default:
{
break;
}
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
break;
}
}
tcpClient.Close();
}