First think why this kind of rule might be useful. Closed to modification, open to extension. This makes sense for libraries or code that must be backwards compatible. Think of this example:
I've written "BestLibrary" library which exposes interface:
namespace BestLibrary
{
public interface GoodStuff
{
Goodies GiveMeGoodStuff();
}
}
But in the next release I want to decide what Goodies
to give based on a parameter, so I change the interface to:
namespace BestLibrary
{
public interface GoodStuff
{
Goodies GiveMeGoodStuff(GoodiesType type);
}
}
public enum GoodiesType { All, Type1, Type2 }
Now everyone who uses my library has to fix their code, because their projects will stop building. This brakes Open/Closed principle. Instead I should make another method, like this:
namespace BestLibrary
{
public interface GoodStuff
{
Goodies GiveMeGoodStuff();
Goodies GiveMeGoodStuff(GoodiesType type);
}
}
Here I didn't modify anything. Old code still works. Someone wants random Goodies
? They can still get it. I extended GoodStuff
interface with additional method. This way everything compiles and people can use new functionality.
If you work on a project that is not a library or api, then I don't see any reason to follow this principle. Requirements change and code should follow.