i need help for fix my code from the lesson i get, i try to create simple script for scramble words in sentences like "the house is broken" became "broken the is house"..my code work as well but it scramble only by one word, like "THE" became "H.T.E", i try to use string.split method but i dont understand where i must change the code was into array. here my code and the result is
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
[System.Serializable]
public class Word
{
public string word;
[Header("biarkan kosong untuk acak otomatis")]
public string desiredRandom;
public string GetString()
{
if (!string.IsNullOrEmpty(desiredRandom))
{
return desiredRandom;
}
string result = word;
// **I'm try to split string here where i try to input that into array**
string[] array = result.Split(' ');
foreach (string token in array)
{
Debug.Log((token).ToString());
word = token;
}
result = "";
List<char> characters = new List<char>(word.ToCharArray());
while (characters.Count > 0)
{
int indexChar = Random.Range(0, characters.Count - 1);
result += characters[indexChar];
characters.RemoveAt(indexChar);
}
return result;
}
}
public class WordScramble : MonoBehaviour
{
public Word[] words;
[Header("UI Reference")]
public CharObject prefab;
public Transform container;
public float space;
public float lerpSpeed = 5;
List<CharObject> charObjects = new List<CharObject>();
CharObject firstSelected;
public int currentWord;
public static WordScramble main;
void Awake()
{
main = this;
}
// Use this for initialization
void Start()
{
ShowScramble(currentWord);
}
// Update is called once per frame
void Update()
{
RepositionObject();
}
void RepositionObject()
{
if (charObjects.Count == 0)
{
return;
}
float center = (charObjects.Count - 1) / 2;
for (int i = 0; i < charObjects.Count; i++)
{
charObjects[i].rectTransform.anchoredPosition
= Vector2.Lerp(charObjects[i].rectTransform.anchoredPosition,
new Vector2((i - center) * space, 0), lerpSpeed * Time.deltaTime);
charObjects[i].index = i;
}
}
public void ShowScramble()
{
ShowScramble(Random.Range(0, words.Length - 1));
}
public void ShowScramble(int index)
{
charObjects.Clear();
foreach (Transform child in container)
{
Destroy(child.gameObject);
}
if (index > words.Length - 1)
{
Debug.LogError("index out of range between 0-" + (words.Length - 1).ToString());
return;
}
// string result = huruf ;
// foreach (string words is word());
char[] chars = words[index].GetString().ToCharArray();
foreach (char c in chars)
{
CharObject clone = Instantiate(prefab.gameObject).GetComponent<CharObject>();
clone.transform.SetParent(container);
charObjects.Add(clone.Init(c));
}
currentWord = index;
}
public void Swap(int indexA, int indexB)
{
CharObject tmpA = charObjects[indexA];
charObjects[indexA] = charObjects[indexB];
charObjects[indexB] = tmpA;
charObjects[indexA].transform.SetAsLastSibling();
charObjects[indexB].transform.SetAsLastSibling();
CheckWord();
}
public void Select(CharObject charObject)
{
if (firstSelected)
{
Swap(firstSelected.index, charObject.index);
// unselect
//firstSelected = null;
firstSelected.Select();
charObject.Select();
}
else
{
firstSelected = charObject;
}
}
public void UnSelect()
{
firstSelected = null;
}
public void CheckWord()
{
StartCoroutine(CoCheckWord());
}
IEnumerator CoCheckWord()
{
yield return new WaitForSeconds(0.5f);
string word = "";
foreach (CharObject charObject in charObjects)
{
word += charObject.character;
}
if (word == words[currentWord].word)
{
currentWord++;
ShowScramble(currentWord);
}
}
}
this for a result
maybe i can get help for this problem, i'm still learn for C#, i'm sorry if my code is mess up