I am updating some old code, and have found several instances where the same object is being cast repeatedly each time one of its properties or methods needs to be called. Example:
if (recDate != null && recDate > ((System.Windows.Forms.DateTimePicker)ctrl).MinDate)
{
((System.Windows.Forms.DateTimePicker)ctrl).CustomFormat = "MM/dd/yyyy";
((System.Windows.Forms.DateTimePicker)ctrl).Value = recDate;
}
else
{
(System.Windows.Forms.DateTimePicker)ctrl).CustomFormat = " ";
}
((System.Windows.Forms.DateTimePicker)ctrl).Format = DateTimePickerFormat.Custom;
My inclination is to fix this monstrosity, but given my limited time I don't want to bother with anything that's not affecting functionality or performance.
So what I'm wondering is, are these redundant casts getting optimized away by the compiler? I tried figuring it out myself by using ildasm on a simplified example, but not being familiar with IL I only ended up more confused.
UPDATE
So far, the consensus seems to be that a)no, the casts are not optimized, but b)while there may possibly be some small performance hit as a result, it is not likely significant, and c)I should consider fixing them anyway. I have come down on the side of resolving to fix these someday, if I have time. Meanwhile, I won't worry about them.
Thanks everyone!