In my markup, I have a chunk like this:
<svg width="0" height="0" style="display:none" id="dummy-wedge">
<g class="dummy" transform="translate(100, 100)">
<defs>
<clipPath id="clip1">
<polygon id="clip1Shape" points="-100,-100 0,-100 0,0 -100,-20" />
</clipPath>
</defs>
<circle id="" cx="0" cy="0" r="52" fill-opacity="0"
stroke="#ffffff" stroke-opacity="0.6" stroke-width="50"
pointer-events="visiblePainted" clip-path="url(#clip1)" />
</g>
</svg>
What I'm wanting to do is grab that chunk and clone it into a different svg root element to create a bunch of wedges, each with a different position and clip segment. That part is cool, but the frustration is that each cloned clipPath element will need to receive a new ID which will then have to be inserted into the clip-path attribute of the matching element.
I know that if all the arcs were the same length, I could have a common clip and use rotate transforms, but they aren't necessarily the same length.
Is it possible to declare a clip polygon using a topological relationship rather than by explicitly naming it? Alternatively, is there a better way to define an arc like this outside of using paths?
Thanks.