Fun question.
Consider we have a race track with cars which need to start from point A to point B without going off track. The track will be a grid with nodes. What best algorithm would be fit for this to find the quickest path and possibly also include acceleration?
So far it seems the A* algorithm might be best. However, how would you include acceleration in the quickest path? https://en.wikipedia.org/wiki/A*_search_algorithm
Any suggestions will be welcome :)