I have a canvas with a large image in the background and a smaller round image in front of it. I achieved this round image effect by using clip like so
ctx.save();
ctx.beginPath();
ctx.arc(x,y,r,0,Math.PI*2, true);
ctx.closePath();
ctx.clip();
ctx.drawImage(img,x-r,y-r,2*r,2*r); // draw the image
ctx.restore();
then I want to rotate the round image, so I use a second context and rotate and redraw like so
backCanvas=document.createElement('canvas');
backContext=backCanvas.getContext('2d');
backCanvas.width=w;
backCanvas.height=h;
backContext.translate(w/2,h/2);
backContext.rotate(a);
backContext.drawImage(img,-w/2,-h/2,w,h);
var imgData=backContext.getImageData(0,0,w,h);
ctx.save();
ctx.beginPath();
ctx.arc(x,y,r,0,Math.PI*2, true);
ctx.closePath();
ctx.clip();
ctx.putImageData(imgData,x,y);
ctx.restore();
But what happens is that the black-transparent background gets copied from the back canvas and the clip fails to "clip" it.
Any help would be appreciated