I'm working on a program that slices up the surface of a sphere using great/small circles.
I've got all the math done. The circles on the surface intersect, make arcs, recognize compact regions, and recognize repeated regions. Now the only thing left is to display my information. And because I've got to do a lot of trimming strange shapes, I think NURBS is the way to go.
I've been researching NURBS for the past couple days and I finally found a site that shows how to make a perfect NURBS circle, but I still don't know how to extend that into a sphere.