Suppose the "standard" C++ inheritance paradigm:
struct GeneralFunc
{
/*..members..*/
virtual double value(double a, double b) { return 0; }
};
struct Func_classA : GeneralFunc
{
/*..members..*/
double value(double a, double b) { return a * b; }
};
struct Func_classB : GeneralFunc
{
/*..members..*/
double value(double a, double b) { return a + b; }
};
void main(){
double a = 1.0, b = 1.0;
std::vector<GeneralFunc*> my_functions;
//fill my_functions from input
for (auto& f : my_functions)
{
double v = f->value(a, b);
}
}
I would like an implementation that is most efficient for the iteration, i.e. minimizes indirect references, maximizes inline optimizations, ect. To constrain the problem, I know beforehand each specific "type" I want to implement (I can define only the "func" types I require, without having to allow other possibilities).
several options appear available:
boost::polycollection
#include <boost/poly_collection/base_collection.hpp>
//...rest the same
boost::base_collection<GeneralFunc> my_functions
//...rest the same
std::variant
#include <variant>
//...rts
using funcs = std::variant<Func_classA, Func_classB /*..possibly more../*>
std::vector<funcs> my_functions
or CRTP (Curiously Recurring Template Pattern)
Let me know the correct nomenclature for this, but here I "upcast" the base class based on the "type" -- a kind of manual dispatch.
template<typename T>
struct GeneralFunc
{
/*..members..*/
int my_type;
double value(double a, double b) {
switch (my_type){
case TYPE_A:
return static_cast<Func_classA*>(this)->value(a,b);
/*..you get the idea..*/
I'm okay sacrificing marginal efficiency for ease of development, but is there a consensus on the "best practice" in this case?
EDITS* fixed some typos; my current development is "in-development" of CRTP the last option.
SOLUTION:
After testing, both boost::polycollection and std::variant are valid approaches. However, this turned out to be far most efficient (from memory, may be slightly off).
enum ftype { A = 0, B, C };
struct GeneralFunc
{
ftype my_type;
GeneralFunc(ftype t) : my_type(t) {}
inline double value(double a, double b) const; // delay definition until derived classes are defined
}
struct Func_classA : GeneralFunc
{
Func_classA() : GeneralFunc(ftype::A) {}
inline double value(double a, double b) const { return a * b; }
}
/* define B, C (& whatever) */
inline double GeneralFunc::value(double a, double b)
{
switch(my_type){
case (ftype::A):
return static_cast<Func_classA*>(this)->value(a,b);
/* same pattern for B, C, ect */
}
}
void main(){
std::vector<std::unique_ptr<GeneralFunc>> funcs;
funcs.push_back(std::make_unique<Func_classA>());
funcs.push_back(std::make_unique<Func_classB>());
funcs[0]->value(1.0,1.0); // calls Func_classA.value
funcs[1]->value(1.0,1.0); // calls Func_classB.value
}