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I don't want to hide time, but want to use full screen

In the storyboard on the interface controller settings I set the checkbox "Full Screen" and "Fixed to screen edges" to ON.

In the storyboard I can see the full screen mode is working and the WKInterfaceGroup is scaled to the entire display.

But unfortunately on the watch device/simulator it does not work.

The group has alignment center/center OR center/top and width and height are set to "Relative to Container"

How can I really use the full screen mode?.

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I just have to add a label equal to Time in top black space. I want to show some text here. I have seen this in some other apps, They are using this space. Even in Apple design guide lines docs, they use this space. I am adding these reference screenshots also.

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In above pictures, you can see they used this top space for titles. I also want to add a label to show some text equal to time.

Any help would be greatly appreciated.

M Zubair Shamshad
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  • Possible duplicate of [How to hide or remove the time from the Apple Watch status bar?](https://stackoverflow.com/questions/38067952/how-to-hide-or-remove-the-time-from-the-apple-watch-status-bar) – Tamás Sengel Sep 26 '18 at 09:01

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This is a really weird bug. After digging around I've found a way to fill the whole screen. It's not pretty but I'm consistently getting full screen if i'm adding a sprite kit scene into a "main group". Again; it's not an elegant fix but it works and isn't really that resource intensive. Hope this works for you too!

  • hi @crankblaster can you add new group in sprite kit scene ? – Vivek Gupta Oct 03 '18 at 12:33
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    Hi I dont belive so, but you can just put other groups in the main group along with the spritekit scene, that shouldn't effect the full screen. All the best – crankblaster Oct 04 '18 at 15:39
  • Just FYI, I've seen a couple other folks note that Apple may reject apps that do this sort of thing. I'm guessing it could make it through though since it doesn't occlude the clock. – Ben Lachman Oct 05 '18 at 03:48