While coding my game, I've ran into problems when running it. For example, the zombie attack doesn't come out correctly, when using the store the gold value and health value do not update. When running the battle part, the first time the zombie has less health, then more health, and more damage. I don't know what I've messed up on. Any help/tips?
import time
import sys
import random
cls = ("\n"*100)
class Mage:
def __init__(self):
self.maxhp = 50
self.attack = 3.33
self.name = "Mage"
class Warrior:
def __init__(self):
self.maxhp = 70
self.attack = 2.5
self.name = "Warrior"
class Thief:
def __init__(self):
self.maxhp = 35
self.attack = 5
self.name = "Thief"
class Zombie:
def __init__(self):
self.maxhp = 10
self.attack = 1
self.name = "Zombie"
def heal(character_health):
if character_health < character_health:
character_health += 5
print("Healed. Health is now " + character_health + " +5.")
time.sleep(2)
else:
print("No healing available.")
time.sleep(2)
def battle(character_health, character_attack, monster_health, monster_attack, gold):
while True:
character_health_max = character_health
monster_name = "Zombie"
choice1 = input("\nPress 1 to Attack: ")
if choice1 == "1":
monster_health -= character_attack
print("\n" + str(monster_name) + "'s health is now " + str(monster_health))
time.sleep(1)
character_health -= monster_attack
print("\nThe hero's health is now " + str(character_health))
time.sleep(1)
if character_health <= 0:
print("\nThe hero is dead.")
sys.exit("\nThe End")
if monster_health <= 0:
print("\nThe monster is dead.")
time.sleep(2)
print("Your gold has increased by: 5")
gold += 5
monster_health = 10
character_health = character_health_max
time.sleep(2)
menu_list(character_health, character_attack, monster_health, monster_attack, gold)
def store(gold, character_health):
print("\nWelcome to my shop of wonders! My name is Hanz, what can I aid you with today? We have...\nPotions: [1.] EEK")
buy = input("\nWhat will it be? ")
if gold < 5:
print("Sorry, you don't have any gold!")
time.sleep(2)
if buy == "1" and gold >= 5:
print("\nYou now own the Potion EEK! Health increased by 5!")
character_health += 5
gold -= 5
time.sleep(2)
def menu_list(character_health, character_attack, monster_health, monster_attack, gold):
while True:
print(cls)
menu = input("---> Fight [1.] \n---> Heal [2.] \n---> Store [3.] \n---> Quit [4.] \n---> Gold: " + str(gold) + " \n---> ")
if menu == "4":
sys.exit()
if menu == "2":
heal(character_health)
if menu == "1":
battle(character_health, character_attack, monster_attack, monster_health, gold)
if menu == "3":
store(gold, character_attack)
if menu == "Gold":
print("\nNot valid hackerman.")
time.sleep(1)
class Main:
print(cls)
name = input("What is your name: ")
character = input("\nChoose your class: \n----------------- \nMage [1.] \nWarrior [2.] \nThief [3.] \n---> ")
if character == "1":
character_health = Mage().maxhp
print("\nHealth " + str(character_health))
character_attack = Mage().attack
print("\nAttack " + str(character_attack))
character_name = Mage().name
print("\nClass " + str(character_name))
time.sleep(3)
monster_health = Zombie().maxhp
monster_attack = Zombie().attack
gold = 0
menu_list(character_health, character_attack, monster_health, monster_attack, gold)
if character == "2":
character_health = Warrior().maxhp
print("\nHealth " + str(character_health))
character_attack = Warrior().attack
print("\nAttack " + str(character_attack))
character_name = Warrior().name
print("\nClass " + str(character_name))
time.sleep(3)
monster_health = Zombie().maxhp
monster_attack = Zombie().attack
gold = 0
menu_list(character_health, character_attack, monster_health, monster_attack, gold)
if character == "3":
character_health = Thief().maxhp
print("\nHealth " + str(character_health))
character_attack = Thief().attack
print("\nAttack " + str(character_attack))
character_name = Thief().name
print("\nClass " + str(character_name))
time.sleep(3)
monster_health = Zombie().maxhp
monster_attack = Zombie().attack
gold = 0
menu_list(character_health, character_attack, monster_health, monster_attack, gold)
if __name__ == '__main__':
Main()