I have been trying a couple libraries to load/parse my .obj model into my opengl program.
Here's some of them:
nate robins, GLM
obj2opengl(farthest one) by heiko
also a few other loaders that didn't work.
My main problem with these were undefined errors. And since I tried GLM from many different people (editors of the original code) then maybe it's something I'm doing wrong.
So my questions are:
What obj loader should I use for opengl (PC type)?
If I were to parse the obj file myself, then how should I save the vertices?(the fastest/most efficient) also choices with pros/cons are even better
I'm using Code Blocks/MinGW on windows 32 bit (7 and vista).