Working on AR Application where I need to place the object on ARImageAnchor once the image is tracked and 3d model placed then it should not move along with image anchor it should just follow the camera angle on iPhone and given distance from anchor.
Tried lot of code.
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? {
let node = SCNNode()
if let imageAnchor = anchor as? ARImageAnchor {
self.mainNode.simdTransform = anchor.transform
self.sceneView.scene.rootNode.addChildNode(self.mainNode)
}
Another try :
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? {
let node = SCNNode()
if let imageAnchor = anchor as? ARImageAnchor {
guard let pointOfView = self.sceneView.pointOfView else { return }
let transform = pointOfView.transform
self.mainNode.transform = transform
self.sceneView.scene.rootNode.addChildNode(self.mainNode)
}
func renderer(_ renderer: SCNSceneRenderer, willRenderScene scene: SCNScene, atTime time: TimeInterval) {
guard let pointOfView = self.sceneView.pointOfView else { return }
let transform = pointOfView.transform
let translationMatrix = SCNMatrix4Translate(transform, 1.0 , -0.5, -3.0)
}
Unable to understand how to get distance and angle between pointOfView transform and Anchor.tranform. Any help would be really appreciate. Thanks in Advance.