I've got timer issue in GLUT.
glutGet(GLUT_ELAPSED_TIME)
only get time with sec accuracy (1000, 2000, 3000...)
and
glutTimerFunc(...)
works only when millis parameter is set greater than 1000.
I don't know exactly how GLUT measure time but I think there's something wrong with my system time setting.
How can I get time with millis accuracy in OpenGL?