I have asked (and answered) a very similar question before. That question was able to be solved because I knew the dirtyRect
, and thus, knew where I should draw the image. Now, I am seeing the same behavior with an subclassed NSButtonCell
:
In my subclass, I am simply overriding the drawImage:withFrame:inView
method to add a shadow.
- (void)drawImage:(NSImage *)image withFrame:(NSRect)frame inView:(NSView *)controlView {
NSGraphicsContext *ctx = [NSGraphicsContext currentContext];
[ctx saveGraphicsState];
// Rounded Rect
NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:frame cornerRadius:kDefaultCornerRadius];
NSBezierPath *shadowPath = [NSBezierPath bezierPathWithRoundedRect:NSInsetRect(frame, 0.5, 0.5) cornerRadius:kDefaultCornerRadius]; // prevents the baground showing through the image corner
// Shadow
NSColor *shadowColor = [UAColor colorWithCalibratedWhite:0 alpha:0.8];
[NSShadow setShadowWithColor:shadowColor
blurRadius:3.0
offset:NSMakeSize(0, -1)];
[[NSColor colorWithCalibratedWhite:0.635 alpha:1.0] set];
[shadowPath fill];
[NSShadow clearShadow];
// Background Gradient in case image is nil
NSGradient *gradient = [[NSGradient alloc] initWithStartingColor:[UAColor grayColor] endingColor:[UAColor lightGrayColor]];
[gradient drawInBezierPath:shadowPath angle:90.0];
[gradient release];
// Image
if (image) {
[path setClip];
[image drawInRect:frame fromRect:CGRectZero operation:NSCompositeSourceAtop fraction:1.0];
}
[ctx restoreGraphicsState];
}
It seems all pretty standard, but the image is still drawing outside of the containing scrollview bounds. How can I avoid this?