I have these errors:
Cocoa.h File Not Found (in GPUImageView.h)
Unknown Type Name: **NSOpenGLContext, CVOpenGLESTextureCacheRef (GPUImageContext)
Now, I tried to fix all these errors, but ended up making things worse.
I know OpenGL ES is deprecated in iOS 12, but as I understand deprecation, it should still be working for the moment, right?
For error #1, I don't understand what's a MAC OS framework (cocoa.h) doing in here (some of the references are not surrounded with #IFDEF MAC_OS statements).
As for error #2, these types are defined within the AppKit framework (also a MAC_OS framework, not an iOS framework).
I have considered switching to GPUImage2, but it's a ton of work as it's not as easy as swapping the frameworks, I'll have a lot of code to rewrite. I also see Brad Larson (the semi-God behind this framework) has already started working on GPUImage3 which will use Metal instead of OpenGL ES but it's still work-in-progress but it won't be a simple swap from GPUImage v1 to GPUImage v3.