first question and I really need help. So I was trying to learn
SDL2 api on C++ . I am using a raspberry pi 3 model B . I was first following a tutorial on Youtube (CodingMadeEasy to be more specific)
but now i am following lazyfoo's tutorials. I copied CME's code and tried displaying an image(.bmp) but the window showed nothing , also
SDL_GetError() didn't report anything wrong. I thought there must
be something wrong with the code I wrote or the image that I downloaded from the internet may not be .bmp so I went to lazyfoo's tutorials here http://lazyfoo.net/tutorials/SDL/02_getting_an_image_on_the_screen/index.php and downloaded the source code and .bmp file . But when I run it , I get the same output: a blank window and SDL_GetError() not reporting anything on the console.
Here's the code:
/*This source code copyrighted by Lazy Foo' Productions
(2004-2015)
and may not be redistributed without written permission.*/
//Using SDL and standard IO
#include <SDL2/SDL.h>
#include <stdio.h>
//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
//Starts up SDL and creates window
bool init();
//Loads media
bool loadMedia();
//Frees media and shuts down SDL
void close();
//The window we'll be rendering to
SDL_Window* gWindow = NULL;
//The surface contained by the window
SDL_Surface* gScreenSurface = NULL;
//The image we will load and show on the screen
SDL_Surface* gHelloWorld = NULL;
bool init()
{
//Initialization flag
bool success = true;
//Initialize SDL
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
success = false;
}
else
{
//Create window
gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
if( gWindow == NULL )
{
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
success = false;
}
else
{
//Get window surface
gScreenSurface = SDL_GetWindowSurface( gWindow );
}
}
return success;
}
bool loadMedia()
{
//Loading success flag
bool success = true;
//Load splash image
gHelloWorld = SDL_LoadBMP( "02_getting_an_image_on_the_screen/hello_world.bmp" );
if( gHelloWorld == NULL )
{
printf( "Unable to load image %s! SDL Error: %s\n", "02_getting_an_image_on_the_screen/hello_world.bmp", SDL_GetError() );
success = false;
}
return success;
}
void close()
{
//Deallocate surface
SDL_FreeSurface( gHelloWorld );
gHelloWorld = NULL;
//Destroy window
SDL_DestroyWindow( gWindow );
gWindow = NULL;
//Quit SDL subsystems
SDL_Quit();
}
int main( int argc, char* args[] )
{
//Start up SDL and create window
if( !init() )
{
printf( "Failed to initialize!\n" );
}
else
{
//Load media
if( !loadMedia() )
{
printf( "Failed to load media!\n" );
}
else
{
//Apply the image
SDL_BlitSurface( gHelloWorld, NULL, gScreenSurface, NULL );
//Update the surface
SDL_UpdateWindowSurface( gWindow );
//Wait two seconds
SDL_Delay( 2000 );
}
}
//Free resources and close SDL
close();
return 0;
}
If you want the .bmp file , please visit the link above and download the source code and files. Its not letting me upload it. Here's the output I get:Output . This transparant-ish , greyish window . I am using gnu c++ compiler and compiled it using
g++ 02_getting_an_image_on_the_screen.cpp -w -lSDL2 -o hl
and get that transparant-ish greyish window . I guess its transparant because my terminal is configured like that. To see what the problem was , i removed the .bmp to see if sdl reports an error and it did which meant it was able to read the .bmp when it was in the right location , just not able to display it. I searched google for hours found nothing . On stack overflow , the closest problem to mine was this SDL window does not show
I even tried polling events so as to give the system its chance to have it's event loop run ,as suggested there, but no matter how long the window stays open , the .bmp does not show up.
What's even more bizarre is that this isn't happening to me first time. I tried learning SDL2 an year ago but the same thing happened back then. I was using a cheap Windows 10 notebook with 2GBs of RAM and was using code::blocks (mingw compiler version) and the same thing happened except the window wasn't transparant , it was white , just as you get when you create a window with sdl
in Windows without displaying anything on it. For some reason , codeblocks didn't let me set the window to nullptr
saying it didn't recognized what it was so i had to set it to NULL
instead . Because of this, I thought the window not displaying .bmp was the compiler's fault too. So I downloaded Microsoft visual studio 2015
but the result was same : no image displayed .
At that point , I gave up , but now I came back because I have a new machine ( rpi model 3 b) and a new compiler (gnu c/c++) on it thinking SDL won't haunt me again but SDL doesn't seem to give up . I really need help . And yes, the .bmp is in right location , and i've included its right name in the code . Keep in mind that I've tried doing this on 2 machines , 3 compilers , 2 very different operating systems and 2 different cpu architectures( armv71 and x86) and at this point its getting frustrating . I've got some amazing ideas which can easily be implemented if SDL2 lets me . Sorry for the long post and any help is appreciated . Thank you.