I have a NPOT sprite used in UI and Unity previews it like this:
When I add a Packing Tag to it Unity displays this:
Notice that Unity keeps saying it takes 8.2MB. I thought it would be lesser but when profiling my app I saw it does take 8MB.
The texture is NPOT so I was expecting this to lower when adding to a sprite because of the PVRTC compression. It is 1399x2048 so it should fit in an atlas 2048x2048 PVRTC which would take about 3MB. Why is this not happening?
I'm using Unity 2018.1.7f1 and the legacy Sprite Packer is disabled.