Khronos just released their new memory model extension, but there is yet to be an informal discussion, example implementation, etc. so I am confused about the basic details.
https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#memory-model
What do these new extensions try to solve exactly? Are they trying to solve synchronization problems at the language level (to say remove onerous mutexes in your C++ code), or is it a new and complex set of features to give you more control over how the GPU deals with sync internally?
(Speculative question) Would it be a good idea to learn and incorporate this new model in the general case or would this model only apply to certain multi-threaded patterns and potentially add overhead?