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I am trying to project shadows from sprites on 3D objects, i followed some tips here and there but i still have issues.

I created a material that use Legacy Shaders/Transparent/Cutout/Diffuse and add it to my sprite, i also enable ShadowCastingMode and receiveShadows on the SpriteRenderer.

The result is that my sprite actually cast a shadow now, but the sprite itself is also shadowed, which is not the result i am looking for.

Without the shader: enter image description here

With the shader: enter image description here

I know absolutely nothing about materials and shader so this is me just walking in the dark.

Also this is a brand new project and i am using the template 3D with extra if it makes any difference.

reonZ
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