I am trying to project shadows from sprites on 3D objects, i followed some tips here and there but i still have issues.
I created a material that use Legacy Shaders/Transparent/Cutout/Diffuse
and add it to my sprite, i also enable ShadowCastingMode
and receiveShadows
on the SpriteRenderer
.
The result is that my sprite actually cast a shadow now, but the sprite itself is also shadowed, which is not the result i am looking for.
I know absolutely nothing about materials and shader so this is me just walking in the dark.
Also this is a brand new project and i am using the template 3D with extra
if it makes any difference.