Suppose I have a Shape
base class and Circle
, Line
, and Point
derived classes. I have two functions.
std::variant<Circle, Line, Point> process(const Shape &s);
Shape process(const Shape& s);
I can pass in any of my derived classes and return a Shape object in the second function, a variant is just a union that can hold any of my derived class variables at any given time.
Now with std::variant
I can also employ a visitor
where I can process some function depending on what type my variant is currently holding (I could just create a function object and pass it std::transform
and apply it to each of my objects). However, I can just make that function virtual
in my base class and have each derived class implement it.
So, is variant
just a convenience?