So i think this is the part of my code that has the error. I think im not sending my array correctly or its something different when trying to add my vertex vectors.
void tetrahedron(GLfloat vertice[6][3])
{
glTranslatef(0.3f, 0.0f, 0.0f);
glRotatef(45.0f, 0.0, 1.0, 0.0);
glRotatef(45.0f, 0.0, 0.0, 1.0);
//Cara1
glBegin(GL_QUADS);
glColor3f(0.1, 0.0, 0.9);
GLfloat temp[3];
temp = vertice[2] + vertice[5] + vertice[0];
glVertex3fv(temp);
glVertex3fv(temp);
glVertex3fv(temp);
glEnd();
}
The error is C2110: '+': cannot add two pointers
in: temp = vertice[2] + vertice[5] + vertice[0];
void octahedron(GLfloat vertice[6][3])
{
glTranslatef(0.0f, 0.0f, -5.0f);
glRotatef(45.0f, 0.0, 1.0, 0.0);
glRotatef(45.0f, 0.0, 0.0, 1.0);
}
nothing special there
In the next function is where i create my array that im trying to send to octahedron and tetrahedron:
void display(void) // Creamos la funcion donde se dibuja
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Limiamos pantalla y Depth Buffer
glMatrixMode(GL_MODELVIEW);
glLoadIdentity(); // Reinicializamos la actual matriz Modelview
GLfloat vertice[6][3] = {
{0.0, 0.5, 0.0}, //arriba
{ 0.0,-0.5,0.0 }, //abajo
{ 0.5,0.0,0.0 }, //izq
{ -0.5,0.0,0.0 }, //der
{ 0.0,0.0,0.5 }, //frontal
{ 0.0,0.0,-0.5 }, //trasero
};
octahedron(vertice);
tetrahedron(vertice);
glFlush();
}