I'm using Puppeteer (PuppeteerSharp actually, but the API is the same) to take a screenshot of a web page from my application.
The problem is that the page does several layout changes via JavaScript after the page has loaded, so a few seconds pass before seeing the "final" rendered version of the page.
At the moment I'm just waiting a "safe" amount of seconds before taking the screenshot, but this is obviously not a good approach, since a temporary performance slowdown on the machine can result in an incomplete rendering.
Since puppeteer uses Chromium in the background, is there a way to intercept Chromium's layouting/rendering events (like you can do in the DevTools console in Chrome)? Or, really, ANY other way to know when the page has stopped "changing" (visually I mean)
EDIT, some more info: The content is dynamic, so I don't know before hand what it will draw and how. Basically, it's a framework that draws different charts/tables/images/etc. (not open-source unfortunately). By testing with the "performance" tool in the Chrome DevTools however, I noticed that after the page has finished rendering all activity in the timeline stops, so if I could access that information it would be great. Unfortunately, the only way to do that in Puppeteer (that I can see) is using the "Tracing" feature, but that doesn't operate in real-time. Instead, it dumps the trace to file and the buffer is way too big to be of any use (the file is still 0 bytes after my page has already finished rendering, it only flushes to disk when I call "stopTracing"). What I would need is to access the Tracing feature of puppeteer in realt-time, for example via events or a in-memory stream, but that doesn't seem to be supported by the API. Any way around this?