Been struggling with this for a couple of days, hard to find code examples on the net.
I'm making a topdown game and having trouble getting the player to move on key press. At the moment i'm using add_force
or add_impulse
to move the player in a direction, but the player doesn't stop.
I've read about using surface friction between the space and the player to simulate friction and here is how it's done in the tank.c demo.
However I don't understand the API enough to port this code from chipmunk into pymunk.
cpConstraint *pivot = cpSpaceAddConstraint(space, cpPivotJointNew2(tankControlBody, tankBody, cpvzero, cpvzero));
So far, I have something that looks like this:
class Player(PhysicalObject):
BASE_SPEED = 5
VISIBLE_RANGE = 400
def __init__(self, image, position, world, movementType=None):
PhysicalObject.__init__(self, image, position, world)
self.mass = 100
self.CreateBody()
self.controlBody = pymunk.Body(pymunk.inf, pymunk.inf)
self.joint = pymunk.PivotJoint(self.body, self.controlBody, (0,0))
self.joint.max_force = 100
self.joint.bias_coef = 0
world.space.add(self.joint)
I don't know how to add the constraint of the space/player to the space.
(Need someone with 1500+ rep to create a pymunk tag for this question).