I'm trying to use Google Speech Recognition inside my application (a launcher). When I try to use it for short commands like Call to X or say a short number like 123456789 everything works fine, but as soon as I try to give a longer input (which requires more time to say) the Speech Recognition Activity Hangs on screen and it doesn't do anything.
I couldn't find anything useful in the Logs and I don't know if I'm making something wrong when initializing the Speech Recognition.
Here's when I initialize it:
var intent = new Intent(RecognizerIntent.ActionRecognizeSpeech);
intent.PutExtra(RecognizerIntent.ExtraLanguageModel, RecognizerIntent.LanguageModelFreeForm);
StartActivityForResult(intent, SpeechResult);
And here's where I use the result
protected override void OnActivityResult(int requestCode, Result resultCode, Intent data)
{
base.OnActivityResult(requestCode, resultCode, data);
if (requestCode == SpeechResult && data != null)
{
var text = data.GetStringArrayListExtra(RecognizerIntent.ExtraResults);
getterForNumber = text[0];
getterForNumber = getterForNumber.Replace(" ", String.Empty);
bool inInt = getterForNumber.All(char.IsDigit);
if (!inInt)
{
var activity2 = new Intent(this, typeof(fittizioAct));
activity2.PutExtra("fittizioData", "Cannot Recognise the Number");
activity2.PutExtra("direzione", "vocale");
StartActivity(activity2);
Finish();
}
else
{
var passNameAndNumberRubr = new Intent(this, typeof(VocalSavedAct));
passNameAndNumberRubr.PutExtra("saveNumberRubr", getterForNumber);
passNameAndNumberRubr.PutExtra("saveNameRubr", getterForName);
//sqldbRubrica.AddRecord(getterForName, getterForNumber);
StartActivity(passNameAndNumberRubr);
Finish();
}
}
else if (requestCode == SpeechResult && data == null)
{
AudioManager vol = (AudioManager)this.GetSystemService(Context.AudioService);
int volume = vol.GetStreamVolume(Android.Media.Stream.Music);
CrossTextToSpeech.Current.Speak("Voice Command Canceled",
pitch: 1,
speakRate: speed,
volume: (float)volume,
crossLocale: locale);
}
}
P.S. The code is in C# because I'm using Xamarin.