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i have Dae, and separately textures that i'd like to include in the exproter.

I use collada2gltf exporter and do next steps

./COLLADA2GLTF-bin -i /Users/Andy/downloads/Ball_Dae/ball_v2.dae -o      /Users/Andy/downloads/Ball_Dae/Ball_Output --binary --metallicRoughnessTextures /Users/Andy/downloads/Ball_Dae/texture/

What i need is to create GLTF from dae and as pbr textures use textures from the /texture folder.

Not sure if i'm doing something right.

ildar
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  • Did you intend for the glTF to have its own texture files? Or embedded with base64 Data URIs? Or all rolled into a binary `.glb` file? – emackey Sep 01 '18 at 15:43
  • i intend it to have it's own textures like if it will be fbx file with textures in other folder – ildar Sep 01 '18 at 16:59

1 Answers1

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Per the COLLADA2GLTF docs, if you want the textures to be separate from the rest of the glTF file, you must use the --separate option. It's possible that option is incompatible with --binary, which typically implies bundling everything into a single binary file. If the documented options aren't working, I'd suggest filing a bug on the COLLADA2GLTF repository.

Don McCurdy
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