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if use built-in compression (LZMA, LZ4) of build pipeline, process must flow like [Compress] > [Encryption], and [Decryption] > [Decompress].

but, I want to download, just decompress and then write on disk to use every-time I need.

is there a good practice?

ps. sorry English.

Dubs
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  • Where do encryption and decryption enter into the standard Unity asset bundle building pipeline? A large part of my job is writing code that uses that pipeline to build asset bundles and as far as I know there's no encryption involved. You also don't need to manually decompress those bundles as Unity will read directly from them. – Retired Ninja Aug 31 '18 at 05:50
  • build, and then read that bytes immediately. and try to encrypt. thanks for comment. – Dubs Aug 31 '18 at 06:02

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