I'm trying to write a tetris clone. My board is a 10x20 array of integers on which 0 means no tile, 1-7 means a tile of specific color. It is constantly translated to graphic interpretation. My shapes are 4x4 arrays of integers. I've just come to a realisation that while making all of the shapes 4x4 makes some things easier, it also causes a problem when moving a piece left and right. Let's say we've got the I shape:
0010
0010
0010
0010
Now, if I move it to left wall there will always be a two units long gap, since the 0s cant move outside of the main board array. What would be the easiest way to allow the 1s to move to the left wall without causing an out of bounds exception?