I have an object constructor that sets some properties, and later uses them to concatenate a string to write to the DOM. I can see that this works in some cases, but not in others.
function Fighter(name, level, attackPts, defencePts, imgSource) {
// TRUNCATED PROPERTY ASSIGNMENTS AREA:
this.attackPts = attackPts;
this.defencePts = defencePts;
// DOM ELEMENT CONSTRUCTORS:
this.img = "style='background: #444 url(" + imgSource + ") no-repeat center'";
this.char_card_name = "<h3>" + this.name + "</h3>";
this.char_card_hitdef = "<h4>" + this.attackPts + "/" + this.defencePts + "</h4>";
this.char_card = "<div class='fighter " + faction + "' " + "id='" + this.name + "'>" + this.img + this.char_card_name + this.char_card_hitdef + "</div>";
In a game function later on I modify the attack
and defense
points for this "Fighter" object, and that works as expected, and my console.log()
tests verify that the concatenated properties also update . . . . up until the final string to pull it all together and display:
this.char_card = "<div class='fighter " + faction + "' " + "id='" + this.name + "'>" + this.img + this.char_card_name + this.char_card_hitdef + "</div>";
When I log this property, those attack and defense numbers don't budge, even though they update successfully in the previous property, this.char_card_hitdef
What could I be overlooking here? I crawled all over the web looking for scope or variable reference issues, but my log statements bring me right back to this one pinching point.