I'm trying to convert the following C# into F#:
public class Matrix
{
double[,] matrix;
public int Cols
{
get
{
return this.matrix.GetUpperBound(1) + 1;
}
}
public int Rows
{
get
{
return this.matrix.GetUpperBound(0) + 1;
}
}
public Matrix(double[,] sourceMatrix)
{
this.matrix = new double[sourceMatrix.GetUpperBound(0) + 1, sourceMatrix.GetUpperBound(1) + 1];
for (int r = 0; r < this.Rows; r++)
{
for (int c = 0; c < this.Cols; c++)
{
this[r, c] = sourceMatrix[r, c];
}
}
}
public double this[int row, int col]
{
get
{
return this.matrix[row, col];
}
set
{
this.matrix[row, col] = value;
}
}
}
This is what I have so far:
type Matrix(sourceMatrix:double[,]) =
let mutable (matrix:double[,]) = Array2D.create (sourceMatrix.GetUpperBound(0) + 1) (sourceMatrix.GetUpperBound(1) + 1) 0.0
member this.Item
with get(x, y) = matrix.[(x, y)]
and set(x, y) value = matrix.[(x, y)] <- value
do
for i = 0 to matrix.[i].Length - 1 do
for j = (i + 1) to matrix.[j].Length - 1 do
this.[i].[j] = matrix.[i].[j]
My type above seems to have two problems I'm not sure how to resolve. The first one is that matrix.[(x, y)] is expected to have type `a[] but has type double[,]. The second is type definitions must have let/do bindings preceding member and interface definitions. The problem with that is I'm trying to populate an indexed property in the do block, which means I have to create it first.
Thanks in advance,
Bob